11/13/2023 0 Comments Remnant from the ashes multiplayerIt has some elements of that subgenre, yes, but the aim assist feels like it's set to high and there are a significant amount of i-frames during every dodge. Players turned off by the description that Remnant II is a Soulslike experience designed to test patience and endurance need not worry. The game feels like it wants players to get better in this regard and find rewards from skill improvement and strategic decisions, not just arbitrarily raising the number on a piece of gear mindlessly. In looter-shooterish fashion, enemies level to a player's gear score, though often in a way that feels fair. There are class system ultimate-styled moves, with a good example being how the medic's ultimate ability can revive players and send out massive healing bursts, outright saving an encounter from a wipe. Given the deep nature of the buildcrafting, team composition can be an important part of success or failure. These often include some sort of puzzle to tackle beyond simply juggling wave after wave of enemies after the boss reaches a certain health gate. Third-person shooters tend to struggle with this too, but not here.Įven boss battles tend to feel fantastic, largely because they differ from the usual genre staples. It's impactful and can swing a tough fight, helping to create space. Some might suggest gunplay or environmental interaction, but it's actually melee combat. One of the bigger upgrades on the gameplay side won't be easy to guess. It's a little janky and clunky, asking players to plot out moves just a little enough in advance to make it feel nicely strategic. There are even bonfire-like checkpoints and healing items inspired by Dark Souls, asking players to routinely explore each route and properly manage items between them.Ĭombat-wise, Remnant II channels a ton of prior experiences, ranging from Gears of War to other old-school shooters as players dodge around environments in and out of cover, chucking bullets down range toward enemies between rolls. A well-crafted 3D map makes it easy to navigate dungeons that have some impressive verticality to them. It's old-school refreshing and, most importantly, fun.Įxploring the world is just fun to do, too, and there thankfully isn't a stamina meter holding the player back outside of combat. So as a looter-shooter without a live-service element, Remnant II's gameplay loop boils down to something simple-tackle a mission, return to a hub littered with vendors and people, spend the earned currency on upgrades and do it all over again. It's a thing many shooters struggle with, but not here. The over-the-shoulder perspective is fantastic while aiming, with hair flowing realistically against feedback from firearms and the characters emoting as they do so.Ĭombat is punchy too, with a lot of vibrations and booms tied to pulling a trigger. Overall gameplay look and immersion is just really, really good. They all look distinct to their respective biomes and span all sorts of classes, be it up-close bruisers, aerial enemies and even long-range snipers who fade into the background after taking potshots. While there aren't a ton of friendlies out in the world to interact with beyond the base hub area, enemy diversity is at least a huge boon. Some of these puzzles are not easy either, bringing back an old-school feel to exploration as opposed to the new era of run to this cursor and hit a button for an unlock. Exploration won't go unrewarded either, not with so much in the way of hidden things to uncover. There are crypts with waist-high water, forests, jungles, cities and bosses that can make the player feel quite, quite small, to boot.Įach area is packed painstakingly with details and little effects that tell a bigger story. Players will travel through a big variety of different biomes and locales over the course of the game. Visuals and presentation are one of the biggest areas of upgrade stressing just how much the support around the game boomed from a handful of developers to a larger group. Remnant II is a looker and deeply immersive, to say the least.
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